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by DevOfNull
792 days ago
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If anyone wants to make their own: The free e-book Ray Tracing Gems II [1] covers realtime GPU ray tracing with modern APIs and hardware acceleration, and has a chapter about spectral rendering (Chapter 42: Efficient spectral rendering on the GPU for predictive rendering). [1] https://www.realtimerendering.com/raytracinggems/rtg2/ |
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[1] https://raytracing.github.io/
[2] https://pbrt.org/