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by bsimpson 798 days ago
One of the neat things about Linux is that people get to scratch their own itches.

That said, this project looks like it needs a visual designer. Strong "programmer art" vibes from the lack of coherent spacing. Some consideration for padding would go a long way.

1 comments

Do you remember the "padding" in Windows 95/2000 UI? THAT'S the kind of padding a desktop interface needs (i.e. minimal to nearly none).

Please keep the useless touch-friendly interface as an optional addition on desktop environments. Better yet, contain it to EXCLUSIVELY for mobile apps/usage because a desktop computing environment should NOT have half the screen full of annoying whitespace! I'm trying to do work and see as much content as possible at once.

macOS Big Sur and above, GNOME3+, and even Windows 11 all have such infuriating interfaces. The frustratingly excessive padding added to the window title bars and context menu take up the whole damn screen!

Maybe on tablets and touchscreen laptops running GNOME or Win11 where you use a stylus for writing/drawing, I can sort of get it.

If you use a keyboard and mouse to do work, however, the context menus should be compact and dense so you don't have to keep scrolling and rearranging your desktop workspace to find and organize things.

I've always been a Mac person, so I don't have that context.

I have, however, studied this exact thing. A target need to be at least 48dp in diameter to be accurately clicked the first time. The same is true for a touchscreen. Bigger is better on a touchscreen, whereas there are diminishing returns past 48dp for accuracy in clickable UIs.