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by b0rsuk
5141 days ago
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"""To evaluate brain activity in players of differing ability, Ognjen Amidzic and colleagues measured so-called gamma-band activity in the brains of 10 grandmasters and 10 amateurs, using a new magnetic imaging technique known as magnetoencephalographic recording. While test subjects played against computers, the researchers studied which parts of their brains experienced gamma-bursts during the five seconds following the computer's move. They found that whereas the amateurs' brains exhibited more gamma-bursts in the medial temporal lobe, grandmasters had more gamma-bursts in their frontal and parietal cortices. The team proposes that the use of the frontal cortex by the grandmasters�who have memorized thousands of moves� indicates that they recognize known problems and retrieve solutions for them from their memories. Use of the medial temporal lobe by the amateurs, in contrast, suggests that these players are analyzing unknown moves and forming new long-term memories."""
http://www.scientificamerican.com/article.cfm?id=brain-study... I think what your parent meant is that at some point Chess becomes a glorified dictionary lookup. An exercise in memoization. Many, but not all board games end up being about memorizing which strategies work and which don't. This is especially true in case of deterministic, turn-based perfect knowledge games. Tic-tac-toe has been solved, period. Checkers has been solved. Chess will be next, because it's next in terms of complexity. Go is also a solvable game, but it will take a while. I think this is the more true the more rigid (deterministic) a game is. Legos and Minecraft are at the opposite end of the spectrum. They even lack a victory condition, but they're all about making new combinations. Chess may boost analytical skills and foresight up to a point, but as a war game it has become very abstract and detached from reality. It seems to be inspired by the era of melee combat, specified battlefields and powerful rulers. |
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