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by fch42 803 days ago
late to the fray, but thanks for posting this!

"in the old days", books on computer graphics used to be full on "rasterization" techniques - how to convert high-level shapes, whether lines, polygons, circles/ellipses or other curves to pixels, minimising errors while maximising speed.

Much of that has gone out in favour of "engines" - how to program shaders to do transforms of all sorts.

While the latter is a big part of what "makes cool graphics cool", it also leaves a gap ... that "immediacy" between the image/shape and the discrete representation in memory is gone.

Nice to see you're still happy to lift the curtain on it!