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by Rochus 805 days ago
In what respect and how is it "language-agnostic"? What's the fundamental technology?
1 comments

According to the FAQ the current implementation is in C#:

> Second, you might ask: why write it in C# first?

I interpret their strategy as sticking to a subset of C# which works with NativeAOT -- for compilation to native libraries -- while also working in the .NET runtimes shipped with Godot and Unity (is IL2CPP still around?)