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by AkBKukU
807 days ago
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Not OP, but to provide some historical perspective, RTX hardware raytracing is very firmly a gimmick and it isn't AI nonsense that's going to be the end of it. It's going to go the way of PhysX, 3D Vision, and EAX audio. Cool, but complicated and not worth the effort to game devs. Game designers have to make all the lighting twice to fully implement RT, and it's just not worth the effort to them. Nvidia's own site[1] lists a total of 8 Full RT compatible games, half of which they themselves helped port. There are far more games that "use" it, but only in additional to traditional lighting at the same time to minimize dev costs. Based on that and past trends, I would personally predict it to be dropped after a generation or two unless they can reuse the RT cores for something else and keep it around as a vestigial feature. [1] https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-e... |
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So, no, it's quite the opposite of what you stated: RT gets more important all the time, is not a gimmick and there's zero reason to assume it will be dropped in the future.