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by mikedelago
805 days ago
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Hey, I'm on the contributor team for AzerothCore, mainly focusing on maintaining the docker images and linux build CI! Cool to see it here. AzerothCore's "killer feature" is that it has a module system, where the game server can use C++ code to hook onto events. It's pretty slick and works quite nicely. One of the things I've been interested in working on is setting up dynamic linking for the modules so it's easier to just download the compiled module and run it with the server instead of compiling the server with the module. The biggest problem I've run into with my implementation for that is the .so for each module ends up being on the scale of hundreds of megabytes, which seems incorrect. |
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