|
|
|
|
|
by xpl
804 days ago
|
|
I think there is sort of a Pareto distribution, like 20% of apps generate 80% of the money or something like that. Quick googling confirmed it: "Spending on iPhone users accounted for 68.13% of all consumer spending on mobile apps, while Android remained with a 31.87% share of app spending worldwide in 2024". So while it is 30% in users count, it is 70% in spending. If you want your app to generate money, you'd have to make an iOS version, otherwise it would be irrational. Same logic applies to desktop apps. It is irrational to spend resources on a native version if you can get to market faster and cheaper with a web-based thing. So from the first principles, today's successful and popular apps must be coded like that. Surely, there is still a lot of legacy... |
|