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by filleduchaos
804 days ago
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> Agreed. Godot, Unity, Unreal, etc. all are better options for beginners. Am I just lost or are a game engine and a game development course not very obviously different things? Paid tutorials exist for everything you've listed, because they are in fact tech and not teachers. |
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Godot comes with an IDE that build/edit/run games all in one integrated experience, and the user manual comes with a tutorial. I was able to make a game in less than a day, and the edit-test iteration cycle was practically instantaneous. I am familiar with Python, but I suspect it would have been possible to make some games without any programming experience.
Net Yaroze came with two printed manuals and a serial cable. There was no tutorial. Memory was limited and I had to lay out all the sprites in the video memory myself. The edit-test iteration cycle was slow since it involves uploading your compiled binary over the serial cable to the console on each run. If I wasn't already familiar with C, I don't think the PlayStation was the best place to start learning it.
Everything definitely got better in the past few decades given all the tools that became available, but ultimately we are comparing a purpose-built tool for making games versus a development kit plus lots of hardware constraints. There is a different type joy to be gained in developing for a console, but for beginners who just want to get some game up and running, a modern game engine is going to be an easier path.