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by VyseofArcadia 806 days ago
Let's say you're not too familiar with the genre, but you've been curious for a while and want to explore more. Maybe you played some Starcraft at a friend's house in high school, and that's pretty much it for genre exposure. And by you I mean me.

What games would you recommend for a newcomer in 2024? What are the genre-defining classics, and which ones still hold up? What's the recent hotness? The modern classics?

6 comments

Supreme Commander is a great start

Personally, I'd also recommend Homeworld and the Warhammer 40K: Dawn of War series

On the free-and-open-source front there is Zero-K (which I don't care for) and Beyond All Reason, both of these are Spring Engine games, and Spring Engine started out as a 'modernization' of Total Annihilation. Most games built with it don't fall too far from the original

Homeworld 3 comes out in May, I can't wait :D :D :D

ps- I'd be remiss to omit Command & Conquer... Red Alert 2 and Generals are my favorites. I don't care for Starcraft but that series is worth mentioning too.

If you specifically want more Total Annihilation style RTS games, Ashes of the Singularity scratches a similar itch. And of course Planetary Annihilation does TA IN SPACE with the ability to sling asteroids at your opponents. Personally switching to a 3D sphere world broke my brain.
I didn't like Ashes of the Singularity, I really don't like the capture point game mode that it seemed to revolve around (though Dawn of War did the same thing and that didn't bother me...)

Planetary Annihilation is cool too but I really didn't like the spherical maps

SupCom really is the sweet spot

It actually started out as a ta3dviewer of total annihilation replays
Indeed. I think I discovered it while wish searching for a TA where I could get up close with the models.
Depends on which branch of RTS design you want to explore.

Age of Empires 2 still has a significant player base, for example, so it's both a genre-defining classic and modern ranked multi-player.

Other RTS design traditions include Total Annilation, etc. Plus there's adjacent stuff, such as They Are Billions which just does the base building part and drops some of the other mechanics.

Personally the only entertaining ones to watch are Starcraft Brood War or Starcraft 2 right now.
There's still nothing that comes close to Warcraft 3 (the original, not the remastered abomination, don't fucking touch it). Dawn of War 40k had some neat ideas as well.

So probably WC3 -> DoW 40k -> Starcraft 1/2 -> weep because the genre is dead

Not for lack of trying, though. Stormgate and Tempest Rising are boty trying to take on the mantle of Starcraft 2 with probable releases this/next year.

But yeah overall high production values pickings are pretty slim - last year saw Company of Heroes 3, 2022 had a Dune game, 2021 had Age of Empires 4. 2020 might be a high point with Warcraft 3, C&C, and AoE 3 remasters.

Starcraft II still has a big player base. (Pre-release Stormgate is the closest successor.)

Age of Empires and Total Annihilation still have fan bases.

Supreme Commander and Command and Conquer do as well.

AFAIK, Beyond All Reason is the most popular "large-scale" RTS.

Mostly, I tend to put the RTS' into ideas about "real-time strategy."

Dune II: One of the first, one of the best. 3 factions, all very different, story mode with scope. Interesting units when "harvesters" was a new idea. https://en.wikipedia.org/wiki/Dune_II

Command & Conquer / Red Alert: Excellent unit select, very orthogonal unit choices, live-action cutscenes (which while of questionable quality, were still pretty amusing) Red Alert also has an excellent soundtrack (although extremely facist march themed with "Hell March", yet quite listenable). https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert

Age of Empires: Artificial Intelligent opponents that didn't "cheat" with extra resources or out-of-game knowledge, they were simply competent opponents. Age of Kings is probably the showcase. Rotational rock-paper-scissors unit effectiveness. Several "victory" types. Gameplay that tended to support longer games, rather than 3-minute rush (Commander vs Legacy in an MtG context). Only complaint is unique units were often not enough for long enough to really be special. https://en.wikipedia.org/wiki/Age_of_Empires_II

Warcraft II: Not sure how relevant today, yet one of the first to feature an online matchmaking service that was not utter misery (and actually had players at lot of the time!) Also, neat cartoony style that became the basis of WoW, DOTA, and many others. Possibly the best though, first game where you could spend half an hour just cycling through all the quotes ("I can see my house!") for units (and their annoyances at your clicking "Are you still touching me?"). https://en.wikipedia.org/wiki/Warcraft_II:_Tides_of_Darkness

Homeworld: There is Still not a significant other 3D RTS franchise (EVE Online is very close for an MMO). Basically, about the only game that does actually 3D strategic space combat in an actual spherical playing field over vast distances, with multiple-ship scales, and per unit positionable cameras ("camera can be set to follow any ship and view them from any angle, as well as display the ship's point of view"). The story's also quite well written, and at least provides a plausible reason for each of the missions. I watched Star Wars: The Last Jedi, and thought "You people should have played Homeworld, you would have written such better space battles. Somebody over at Battlestar Galactica must have played Homeworld." https://en.wikipedia.org/wiki/Homeworld

Sins of a Solar Empire: Neat game design based on solar system "zones", where you can only really fight around solar systems, and then transit is mostly hands off (often with surprises when you exit jump space into fog of war). Planetary and solar system upgrades that are inherent to the idea of "planet" rather than just tower defense. Multiple ship styles and races with fairly different play styles depending on the build choice. Been a while, yet from what I remember, also not quite as punishing as Starcraft about choosing the "correct" choice. https://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire

Warhammer 40K Dawn of War: Gameplay that's not built on mining anything, rather more like capture the flag, holding locations for time frames to accumulate "something". And then pretty much all the pre-existing craziness of Warhammer that is far too long for a single game recommendation. LOTS of units and armies though. https://en.wikipedia.org/wiki/Warhammer_40,000:_Dawn_of_War

Total War Franchise: (Medieval II, Rome, Shogun, and Warhammer are notable entries) Scope. Massive scope. Battles with 10's of 1000's of soldiers on the field. Became a bit much to deal with in some of the games, yet neat to be able to create your own LotR "Ride of the Rohan" scenes. https://en.wikipedia.org/wiki/Total_War_(video_game_series)

Achron (have not played, would like to try) Time travel RTS with three time-frames units fight in, and propagating time waves that erase the future. You can "chronofrag" yourself, by having future self meet past self. A Grandfather Paradox resolution system, where units are removed if they fall out of the "possible futures."

Supreme Commander: (and prior Total Annihilation) are the subject of this article. Also massive scope. Huge, smoothly scalable maps. Tons of unit choices. Enormous numbers of on map units simultaneously.