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by foota 806 days ago
I wonder if AI could be built to continually adapt, so that instead of playing an optimal strategy, it instead chooses between various suboptimal strategies. If humans train to play against the optimal strategy, then maybe the AI could do better by playing in suboptimally but less expected ways.
1 comments

This is already happening. The point differences for sometimes huge deviations are minuscule, so it's worthwhile to have in one's repertoire. The same is mostly true for purely human games, too: These are trick moves.