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by persolb 807 days ago
The fun part was how broken the script cheat detection was. You could make massive changes, then randomly change a few characters and find a combination that wouldn’t get detected as a change. It ‘felt’ like they were using a 4 bit checksum to detect script changes.
1 comments

IIRC the check was something even weaker than that. It just counted the number of verbs in the cog script and if it matched you were in. Cheating in online games was a pretty new concept though since online games in general were still a pretty new concept. Games would advertise themselves as being for hacks and people would come in and use all their weird scripts on each other.
Yup, it's where my user handle comes from.

It was a weird symbol counting scheme that was easily twarted. It was also completely client side validated so it was very possible to just intercept the checksum and force a match.