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by mewpmewp2 806 days ago
I remember school as a constant source of anxiety and depression. Something like Roblox where my creativity was rewarded would've been amazing for my self confidence.

I haven't actually tried playing Roblox or researching it, so I don't know about the percentages, but I'm mainly speaking about the idea of using creativity, to create fun games you enjoy creating and the end results being:

a) other people are playing what you created

b) you get paid (even if in small amounts) for what you created

Would have been amazing for my otherwise low self esteem childhood.

1 comments

Right, and I'm not doubting the value of creative pursuits like Roblox. I made and distributed calculator games during math class. What I'm doubting is that they can function as a useful alternative to school for most kids. (This is what you're suggesting, right?) I can see it as supplementing school for some, but not as a replacement.
I'm not suggesting it should replace schools. I am responding to what the article tries to imply.

I don't know or have thought enough about what the perfect way to educate kids would be.

I just don't appreciate an article jumping on a company that to me seems to reward creativity, because of some odd understanding of moral truths like Corp = Evil and Children receiving money = Evil.

Which in many cases IT really could be like child factory workers in cases where they are forced to do that due to economical circumstances, having no other options.

But I don't know about the company enough. Maybe they are truly evil. Maybe this article is just wrong about the delivery, but Roblox is evil.