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by _gabe_
809 days ago
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> I disagree even though math was my favourite subject in the school. I think I truly only enjoyed math and physics. They were the only subjects I felt like I could actually problem solve and not have to memorise facts I can't relate to or do not know what to do with. Why do you disagree though? Math is helpful in game design for: pathfinding, vector math, several graphics effects, physics, smoothing animations, setting up in game currencies, setting up probabilistic gameplay elements, random number generation, terrain generation, calculating enemy field of views, calculating trajectories, creating player controllers, and many other logic pieces in games. If you want to be a good game designer, it would behoove you to have a strong math background. |
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What you need is motivation, passion and creativity to achieve a certain goal. It's not a prerequisite to have a strong math background to be able to create a game.
All of these things can be Googled - and even easier nowadays ChatGPT can help you out with learning those things without this type of background required.
Especially as a kid.
I wish I had something like Roblox as a kid. What I used to do was I drew on papers like a story game where different decisions led you to different next set of papers, because I didn't have a computer and/or no one taught me actual coding.