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by pjmlp 813 days ago
It should be noted that the reason we don't have compute shaders on WebGL was Chrome team dropping the ball on them.

https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...

https://www.khronos.org/webgl/public-mailing-list/public_web...

https://issues.chromium.org/issues/40150444