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by seanisom
811 days ago
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Got it, thanks. Not what I was expecting. To me, this reads like the intersection of "Web Components as Wasm" and "The Browser as an OS" - almost something analogous to WASI as browser APIs that are delivered via Wasm ABI instead of JS/WebIDL. It's an interesting take, and as long as it can operate alongside existing code, I'm all for that. There are strong parallels to what we're building - small modules of Wasm graphics code that can interoperate across a common interface. Check the repo for the GPU integration - it's like a super trimmed down version of wgpu, where graphics data is copied out of Wasm linear memory and a host specific API (WebGPU/OpenGL/DirectX) takes care of the upload to the GPU. There is a wasi-webgpu WebAssembly L1 proposal that I am involved with in the works, driven by Mendy Berger, and at some point all of this will be tooled on top of that with wgpu as a backend. For renderlet the company, the goal is to build developer tools that make it easy to build renderlets and these kinds of applications without having to write raw Wasm code. The meta-compiler in the video is the first step in that direction! The runtime itself will always be open-source. |
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