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by adamzochowski 814 days ago
> The Crew does not seem like an example of this since it is a multplayer game.

One can play The Crew single player, it has a whole campaign. There have been tons of games that are single player with multiplayer elements. This is same as GTA5 or The Division or any other game which is single player and multiplayer

> That requires that it was ever a single binary in the first place

Or release all binaries / source code. The whole docker swarm config, or the terraform or whatever was used to run the stuff. Not sure if server side is two binaries out of a sudden it is impossible.

> Sure, that's an alternative but it still takes time for them to do it.

Why? release all the docs+source code as you have them, and call it a day.

> There is something to be said about as a consumer understanding that an "online game" will eventually shut down. This should be well understood.

Why? I had played tons of online games that were not shut down. Dooms, quakes, warsaw, etc. This is a relatively new thing that companies are both, not allowing single player run without a server, and shutting down the server part. I think in the past we had similar thing when GameSpy was shutdown, and recently Games For Windows Live which microsoft stopped supporting. However, these are mostly DRM cases with some bypass possible.

I want to add, I suspect Blizzard has complex architecture, but people managed to reverse engineer the server to run custom diablo/starcraft/wow servers. Now blizzard as they have not shutdown their services has been actively fighting these efforts of custom servers. All the ask is that companies that do shutdown their services do the opposite. Help community run the games longer.

In case of The Crew, the shut down was a deliberate push to get people to buy The Crew 2.