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by spacemadness 812 days ago
Tangential to this, but I don’t really see any discussion about Vision Pro since launch. Is it dead on arrival?
8 comments

It's got its use cases that don't align with the kind of topics here, so it's not discussed. Doesn't make it dead, just unpopular with the HN crowd. Maybe even fair to say unpopular with the mainstream crowd. But so was the first, Mac-only iPod, and here we are. I have one. I use it every day for a handful of things, but I don't come on here and talk about it.
It’s pretty dead :/

But I think this was the classic strategy of pricing out everyone except for those who will build on it or be excited by it, then make a polished v2 with wider appeal once there’s content.

I would counter that people adopted iPods en masse a lot faster than they will ever adopt a VR headset. VR is only ever going to be a niche use case. I think those use cases in entertainment realm are the only use cases that could get wide adoption and even then its someone wearing it for 1-2 hours.

I think this might suffer from a product class that needs widespread adoption to fund development in order to get smaller form factors and it will never get the widespread adoption.

I agree that the iPod was adopted faster, but that definitely wasn't version 1, and the early versions were heavily mocked before they were adopted. It was too expensive, it was Mac only, it used FireWire, which was not widely available, things like that. Not the challenges that the Vision Pro (and VR) will face, but still challenges. Apple figured out how to get Windows support, then how to shrink the form factor when it made sense. I imagine they'll do that again.
> I agree that the iPod was adopted faster, but that definitely wasn't version 1, and the early versions were heavily mocked before they were adopted.

"No Wireless. Less Space than a Nomad. Lame." [0]

[0] https://slashdot.org/story/01/10/23/1816257/apple-releases-i...

The iPod weighed a pound and fit in your pocket. The Vision Pro is worn on your face and covers your eyes. Humans are one of the species of animal that hates things covering their faces and eyes.
FireWire was very widely available on Macs of the era, which is why it made sense amongst other things. (USB 1.1 is very slow, FireWire could also provide power, Apple invented FireWire)
Also worth noting: when the iPod came out, iTunes had been around for a while. Many people had a decent music library on the Mac (from ripping CDs or Napster), and with the iPod, you just plugged it in, and within minutes you had the entire library in your pocket to go, including metadata (playlists, play counts, etc.).

It was pretty convenient, and very well executed.

My Mac keyboard had broken the day I got my iPod. I was able to dock my iPod, sync up my huge collection of music in a few minutes and then head out with my new iPod to buy a cheap replacement keyboard.
iTunes had been around for a while if you consider SoundJam MP as part of the iTunes legacy. It memory and a quick Google search serve, iTunes was about a year and a half old when the iPod came out. I guess that's old for CD-distribution days.
The best part about FireWire (from the perspective of someone who never actually used it) was that it was very tolerant of uneven voltages; thus, all iPods that could use it (which went at least through the first Nanos) had very, very inexpensive car power adapters - they could just use the "12V" that's really more like 13.4 V. No real circuitry inside, just a cord to plug into the iPod.
Yeah but Macs were pretty close to the bottom of their popularity in 2001 and Firewire was near non-existant on PC. It was really only a high-end PC thing or maybe an add-on for those FW capable camcorders. When the iPod launched USB 2.0 was already out, available on okayish PCs (not Macs yet though) and was pretty much fast enough as was seen with later USB 2.0 capable iPods.
I knew a lot of people who bought the original iPod.

And every single one justified it with it being a high-quality 5GB hard drive that just happened to play music.

It definitely wasn’t this breakout music player hit.

People who spent the money on a Vision Pro are the most likely people to try to convince others it's some amazing future device...

VR has been around for years and years, and still has not become mainstream. The core issues remain, and Apple did nothing to resolve them - nor do I suspect they are capable of resolving them.

Untold fortunes have been thrown down the VR rabbit hole by some of the most heavily invested companies, and still today it's a mediocre experience after the novelty wears off.

Have you tried it? The claim that they haven’t fixed any of the core issues is legitimately strange.

The screens inside as a significant jump in image quality, to the point that for a single TV/movie watcher, the Vision Pro is probably going to be the best device for that media. As the price comes down and the inevitable screen sharing becomes possible, it will be the best for multiple people, too.

Eye tracking and pinch to click is also a big jump in usability. That, along with the excellent pass through, makes it way more comfortable to use in public.

There are a lot of features that will make it better in the future, like less weight, even better screens, better battery life, etc., but to claim Apple didn’t fix any core problems with the current device is uninformed.

the switch to iPod from Walkman/Discman was as obvious as VHS to DVD. it was something everybody wanted even if they didn't know it until they were shown the new thing. not everybody wants knowingly or not a VR headset. that's not a solve of an everyday problem for anybody but a fraction of people.
I didn’t mean to center it on HN. I simply don’t see it discussed anywhere even though it was front and center on most social media feeds. Discussion of it vanished seemingly within a week.
I've been using it daily, it's excellent. I'm on a trip and don't have access to it and I'm seriously missing it.
I guess Adam Savage thinks it's one of the better ways to experience movies.
Even for 2D movies, I no longer bother with my big screen tv.
Absolutely. It's also a good work tool - in certain cases I prefer it to multiple monitors as I usually work. You get full focus in the environment as well.
Dune part 1 in 3D blew my mind. IMHO.
It's grounded on launch with it's own concrete shoes.

Apple released a VR headset that you can't use to play video games or watch porn with, and priced it at ~2-6x the price of competitive hardware.

Is that an accurate way of characterizing it? I've understood The Apple Vision to be augmented reality headset, not a virtual reality headset -- that Apple intends it to be used for applications more like HoloLens was envisioned for, rather than what Quest, Index, or PSVR are currently used for.
They can call it an AR headset all they want but the thing they shipped is a vr headset with pass through
The hololens isnt used for anything, the only mainstream uses are games and pornography
Why not? Users are going to love AR adaptation of Genshin or VRChat, and Apple sure is going to do everything they could to stop it, probably up to furry-washing it.
You can watch porn all you want, and it costs less than Microsoft HoloLens did.

(Similar to Bing where Bing Maps is worse than Apple Maps, but nobody reported on it because nobody remembers it exists.)

It may well become more successful in some niche market than HoloLens (another niche product) too. But it's not a serious consumer product at $3500 (just kidding, better upgrade that non-upgradeable storage from the 0.25TB, so at least $3700) unless it can, at bare minimum, replace another expensive device (iPhone or Mac) while also doing those things better. Or if some killer app is developed. Which I wouldn't hold my breath too hard for based on their relationship with developers. A killer app like: multiple sports league partnerships which allow you to strap on AVP and be courtside/front row/etc at every game for some monthly subscription -- and all your friends who are also watching the same game are visble and audible via their Personas like they're right next to you. Suddenly, when compared to season tickets or going to 10 games a year, AVP looks great. But I am not necessarily confident that something like this will emerge for this product. Because a lot of content related stuff, which is the only 'proven' consumer use for VR, is dependent on getting content owners to play ball, and content owners don't want to help cement Apple into a dominant position in yet another industry, after seeing how cutthroat their behavior is in music and smartphone apps.
> But it's not a serious consumer product

That's why it's called Vision Pro.

And Apple today added support for spatial personas allowing developers to create the experience you are talking about:

https://www.uploadvr.com/apple-vision-pro-spatial-personas-l...

I'm aware that they intend this to be a beachhead for a future Vision Amateur or whatever which I assume will be $1500 (with trash specs, $1700 with passable ones).* However, they won't be able to sell them if developers don't embrace it. That particular egg in my humble opinion needs to be in place before the chicken of adoption will hatch.

I believe the only way Apple will make that happen is a radical change in attitude toward developers. They would need to court developers of games and owners of content and negotiate -- generously -- on terms, instead of dictating terms and clinging to the 100% control and 30% revshare they feel so deserving of.

We'll see in a couple years if I'm right!

* Honestly though, still, even at that price, can you imagine most people being eager to add another almost-$2000 device to their lives that doesn't replace another one, unless the device does some serious life-improving stuff? And I don't see how the price gets any lower than that, even if Apple budged on margins which is very out of character.

But not VR optimized ones. GP’s not talking about flat stuff. HoloLens was also DOA for different reasons(chiefly narrow FOV I think)
You can play all sorts of video games from Apple Arcade, XBox/PS5, Mac, PC etc.

There's loads of options courtesy of apps like MirrorPlay.

And this is the Vision Pro not Vision. So the mainstream price will be significantly cheaper.

Are the games 2D or 3D? I'm not a big gamer but I'm curious.
Almost everything is 2D because of the iPad support.

There are some launch 3D games but most are being built/ported right now.

Everything that can be said about it already has been.

Right now, just gota wait for 3rd gen for the real stuff to happen.

Similar story with Quest, 1 was ok but 3rd gen is actually great.

it might seem silly, but this “flying toaster” sort of thing was exactly the type of first apps being developed for the iphone. we know what eventually happened. so time will tell.
The iPhone was already a smashing success before third-party apps (jailbroken ones included) were ever developed.

It took the Newton to get there, though. Vision Pro may be this generation's Newton, perhaps. Time will tell, indeed.

> The iPhone was already a smashing success before third-party apps (jailbroken ones included) were ever developed.

Source for this? It wasn't until a few generations in that the iPhone really took off. Yes there were die-hard supporter and people who loved it from day 1 but people always pretend the iPhone was destined to be what it is today at launch and that was not at all the impression I had living through it.

> Source for this?

A what? What does source mean in this context?

Regardless, the Vision Pro needs to sell approximately an order of magnitude more units in the next couple of months to catch up with the iPhone 1.

>we know what eventually happened.

So what you are saying is that I need to develop an app which is just a ruby and when you touch it, it displays the following text

I am rich

I deserv [sic] it

I am good,

healthy & successful

Hmm wonder what would be the good price for such an app? I guess $999.99 will have to do.

I don’t see any discussion of Apple products at all on here outside of the reveal.
You must not consider the App Store an Apple product??
A lot of the articles so far are speculating it's mostly a technology demonstrator, or close to a dev kit.

Everyone seems to agree it's mighty impressive, but not quite there yet.

Gen 2 or Gen 3 will surely be cheaper, lighter and better, and somewhere along there I'm betting we'll see iPhone levels of adoption.

Gen 1 iPad was a bit meh. Thick, heavy, didn’t do much. Kinda just a tech demo for a large very-responsive touchscreen device.

Gen 2 was so perfect that they sold it for years and years, and launched a related product line based on its platform (the Mini).

Yes, I even remember everybody saying that tablets will never be used because of the gorilla arm (?) effect, that you can't hold your hand long time up. But now I see a young generation using exclusively tablets. Also the first iPhone, was looked at strangely. I remember being ashamed of using one. Internet was slow. We will know only in hindsight. I have no idea about the future of VR. I see the use-cases, but let's see.
Same story for the iPod, same story for the MacBook Air, same story for the iPhone.

I think we'll see the same story play out once there are a few "killer" apps for it, and some of the features are refined (pass through sharpness, for example), and it gets a bit cheaper.

iPod gen 1 was awesome.
I agree, but with Firewire only and no Windows support, it was not a big seller.
Yeah.

Basically you can use it as an TV and that’s about it. The gesture interface is incompatible with any efficient data manipulation and the screen underperforms compared to a computer monitor.

Unlike the iPhone Apple can’t simply software patch or enable an App Store to fix these issues.

It works with Bluetooth keyboards and trackpads.
What are you basing this on?
I bought and returned one.