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by GabeIsko
808 days ago
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Making and animating a 3D graphics robot arm is trivial compared to building it in real life. So not so much Omniverse, you would want to use a proper simulator like gazebo. But beyond that, the kinematics as well as the force dynamics for controlling a serial manipulator are very well understood. So there aren't too many gains to be made by AI. It is difficult to implement in software due to some tricky situations about the nature of motion planning. Discontinuities around orientation approaches in 6-DOF systems for instance. But widespread use of serial manipulators is proof that, although challenging, they are relatively solved. It is always interesting to watch an AI model or genetic algorithm do some path planning, but this is a pretty well trod area of research at this point. Now, when you want a robot to walk and pick things up at the same time... that is when AI becomes something to consider in order to figure out how the dynamics should work. |
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