|
|
|
|
|
by jokoon
815 days ago
|
|
I laughed at (3) Although QT is not a tiny framework, and I don't really know if modern C++ tools are really good enough for this sort of problem, since C++11 to 20 probably caused those tools to explode in memory consumption But I am not surprised at all. I remember around 2013, I would use bullet physics and the Ogre3D engine, and I had to tell visual C++ to increase its memory capacity because the compiler would refuse to continue. |
|