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by jokoon 815 days ago
I laughed at (3)

Although QT is not a tiny framework, and I don't really know if modern C++ tools are really good enough for this sort of problem, since C++11 to 20 probably caused those tools to explode in memory consumption

But I am not surprised at all. I remember around 2013, I would use bullet physics and the Ogre3D engine, and I had to tell visual C++ to increase its memory capacity because the compiler would refuse to continue.

1 comments

3) is forcing me to incorporate a symbol strip/upload to sentry piping at $WORK because Eigen debug symbols cause our build sizes to explode.