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by chocolatebunny
5148 days ago
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Is anyone else reminded of the "copper" effect people would do back in the day where they would cycle the colors of a screen in sync with the horizontal refresh of the monitor to create bars of color the oscillate up and down in really cool patterns? |
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In fact, every Atari 2600 game is a copper effect. The 2600's graphics chip is one-dimensional, working with only one scanline at a time. To display a picture, the software must run in lockstep as the electron beam traces down the screen, changing sprite bitmaps and colors and positions each scanline as appropriate. In other words, the 2600 literally uses the phosphor on the physical TV screen as the frame buffer. No surprise that this was tricky to emulate, and why 2600 emulators took longer to reach usable compatibility levels than emulators for the later more powerful Nintendo systems.