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by mike_hearn
815 days ago
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NeRFS. It's a rethink of 3D graphics from the ground up, oriented around positioning glowing translucent orbs instead of textured polygons. The positioning and color of the orbs is learned by a NN given accurate multi-angle camera shots and poses, then you can render them on GPUs by ray tracing. The resulting scenes are entirely photo-realistic, as they were generated from photos, but they can also be explored. In theory you can also animate such scenes but how to actually do that is still a research problem. Whether this will end up being better than really well optimized polygon based systems like Nanite+photogrammetry is also an open question. The existing poly pipes are pretty damn good already. |
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