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by ehaliewicz2
810 days ago
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Quake did not use floating point in it's rasterization math, and it exhibited none of the jittery polygon issues that the ps1 did. It's largely a lack of subpixel accurate rasterization causing it (not even sure if PS1 is pixel accurate, let alone subpixel :)) . MVG isn't exactly an expert on 3D graphics. |
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