|
|
|
|
|
by zmmmmm
819 days ago
|
|
HN has always seemed ambivalent to me. There's a crowd of enthusiasts for it but a surprisingly strong contingent of sceptics (about VR in general, but also specifically this device). My take is however that yes at this point, Vision OS has failed to hit the aspirational goal of launching XR into the mainstream. There's no App store gold rush, after the initial couple of weeks of hype most people forgot it exists, and I'm truly surprised that Apple seems to have even fumbled the ball on content. That seemed like the easy part to me, but no new environments, nothing new to watch, the Apps hitting the store are mostly toys and really zero things that haven't been done before or fully explored on other devices. Nobody is raving about watching sports on it. etc etc. What I really hoped was that the novel features of the Vision Pro would kick off a new wave of creativity in terms of what is possible. When I saw people pulling 3D objects out of web pages and onto their desk it really seemed like this could be a true start of something. The one upside I think is that the slightly anemic launch is probably going to bias Apple to be more open and less controlling than they would otherwise. I hope so. |
|
Apple will have an uphill battle until they show experiences that cannot be replicated in other devices, rather than “you can do X here as well, maybe slightly better”.
I held off from ordering for the same reason — bought Quest, tried it for a week, still sitting in my shelves since last year. Every advertised thing for AVP I can already do on my phone or laptop, without the need to strap on/off an object onto my face.
I really hope they come up with cool stuff and make it more comfortable to wear, but until then, I don’t think it’ll gain a mainstream adoption.