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by Terretta 819 days ago
> a gamepad is just not sufficient for immersive VR gaming

This seems strange, since so many folks love giant ultrawide screens for immersion whether playing console or PC and whether with controller or mouse+keyboard. They carry on how much immersion there is, and it's not nearly as visually immersed. So it seems less likely it's about the controller.

If they find the ultrawide immersive, and the controller is fine, why not AVP, since the "look around" control is just turn your head?

Do you not feel immersed when driving a car? You have fewer controls, and can't run around, you just sit there in your car seat, turn the wheel, turn your head, and gas and brake.

3 comments

It’s like how physically interactive Wii Sports felt 18 years ago, but even more so.

Could you play have played a bowling game with a gamepad instead? Sure. But then it doesn’t feel at all like bowling, it feels like playing a bowling video game.

The interaction through VR game controllers takes that concept much further, playing Walkabout Mini Golf or Eleven Table Tennis feels practically like the real thing. Playing those games with thumb sticks and buttons would be basically pointless.

It's funny you mention that metaphor in particular: driving a car does feel less immersive to me than walking. When I drive, I'm in the car; when I walk, I'm in the world.
Totally, the small windows, soundproofing and not to forget electric drive and assistance of modern cars makes driving a rather surreal experience.
Motorcycles are much more immersive and ironically I think that they feel safer for that reason.
Right, to me AVP feels more like the motorcycle than the car than the ultrawide.

I also learn new road networks (2D graphs) much MUCH better on motorcycle than car.

For sims, it works well enough. But it won't work for something like a shooter, or a Beat Saber equivalent.