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by ehaliewicz2 810 days ago
It is not really any more 3D than the Saturn as it still does texture mapping in 2D space, same as the saturn. It's biggest advantage when it came to 3D graphics, aside from higher performance, was it's UV mapping. They both stretch flat 2D textured shapes around to fake 3D.

The N64 is really far beyond the other two in terms of being "fully 3D", with it's fully perspective correct z buffering and texture mapping, let alone mipmapping with bilinear blending and subpixel correct rasterization.

2 comments

This is very true. I consider then N64 to be the first to use anything that resembles hardware vague similar to what the rest of the industry ended up with.

It is a shame that SGI's management didn't see a future in PC 3D accelerator cards, it lead to the formation of 3DFX and with things like that SGI's value in the market was crushed astoundingly fast. They had the future but short term thinking blinded them to the path ahead.

But N64 was a more expensive design, and also came almost 2 years later, and from an architectural standpoint it also had significant issues (e.g.: the texture cache size that someone said above).

This is why I said considering the constraints, I find the first PlayStation to be impressive.

Sure, a year or two back in the 90s was huge. :)