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by 01HNNWZ0MV43FF
813 days ago
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Hope it's okay that I just reply to everyone Wiggling is down to lack of precision and lack of subpixel rendering, unrelated to Z buffering. Z buffers are for hidden surface removal, if you see wiggling on a single triangle floating in a void, it's not a Z buffer problem. When you see models clipping through themselves because the triangles can't hide each other, that's the lack of Z buffer. |
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