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by mrguyorama
811 days ago
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I was misremembering about instances involving the zbuffer and significant overdraw as demonstrated by Kaze https://www.youtube.com/watch?v=GC_jLsxZ7nw Another example from that video was changing a trig function from a lookup table to an evaluated approximation improved performance because it uses less memory bandwidth. Was the zbuffer in main memory? Ooof What's interesting to me is that even Kaze's optimized stuff is around 8k triangles per frame at 30fps. The "accurate" microcode Nintendo shipped claimed about 100k triangles per second. Was that ever achieved, even in a tech demo? |
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