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by PaulHoule
820 days ago
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With a total of 10 buttons on the controller it's a (usually) minor annoyance that one app chooses to use one button to choose an action and another chooses a different button. Sometimes it can be really frustrating to try a bunch of buttons and see what works. I've put quite a few people through the AR demo that shipped with the Quest 3 and noticed that VR-naive people vary a lot in how quickly they figure out the idea that you can use a controller to shoot a gun. |
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And I'd say it's more than a minor annoyance, it's wild that the issue has existed for nearly a decade and their UX team thinks it's ok.