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by bsimpson 820 days ago
> The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download.

oooof

> Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently.

kinda shocked there's not a Material Components equivalent for Quest. I guess it's designed like a game system (where custom menus are standard), but that's a reinforcing loop. As long as there's no standard component system, it'll continue to be game-centric.

2 comments

Now I'm not sure what their army of designers were doing?

This is 101 of product design - put in place a standard UI Guidelines. This is particularly important for a 'platform' player like what Meta is aiming for (Ex. from other platform/OS - Windows UI Guidelines, Apple's Human Interface Guidelines, Google's Material Design, etc..)

> This is 101 of product design

I think there's an emphasis on shipping a feature over shipping a cohesive product. Shipping simple vs functional one.

and churn seems to be getting in the way of mature products.

Heard the same from the friends working there, that seems to be the case. Apple is much more product and design focused on the other hand
I'm actually not sure which button does what on the Quest. I usually click them all until something happens.
There’s a game on my Quest - I don’t remember which one - where when you hold the controllers up close to your face it pops up the controls, with arrows pointing to each button.

That should be all but standardized, other than exceptions in games where that could be a problem.

It’s not so bad when you’re used to the system, but giving it to someone and trying to explain what button does what isn’t exactly fun. You usually end up needing to move their fingers for them, and playing a weird version of that scene from Ghost with my father-in-law isn’t my version of a good time.