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by PaulHoule 820 days ago
Nah, it is going to make them always a bridesmaid instead of a bride.

Meta is able to offer immersive experiences where a much larger world is mapped into your virtual space and you can move around and grab things and use tools through controllers. Apple is offering hardly anything in comparison except for a $3500 replacement for a $350 TV. Or, “boy I just flew in from an AR experience for 15 minutes and boy are my arms tired” or “I am in terror at looking at anything because it might trigger an irreversible action”.

1 comments

Apple supports third party controllers they just don’t provide any.

Which is the ideal balance since they are an inconvenience if you have a keyboard/mouse in front of you and are using the Vision Pro as a replacement for multiple monitors. After all not everyone is using it for gaming or entertainment.

With the MQ3 I sometimes use a Bluetooth mouse and keyboard and put down the controllers. Works fine.

That said, every "floating windows" application for the MQ3 I've seen has a terrible awkward interface for placing windows, everybody from Karl Guttag on down have noticed this and suggested many mechanisms that might be better (say point a beam somewhere to put the center of the screen somewhere, use the thumbstick to rotate and scale) but we are still stuck with bad UIs. This is one area where AVP has really done better.

I can't use my apple brand magic mouse to navigate instead of waving my arms around, so I'm not sure how much controller support one can honestly say there is
They support Xbox and PlayStation controllers, which are fine for 2d gaming in a floating window, but they don’t support VR controllers like the Quest or PSVR
Apple doesn’t support those specific controllers.

But i’ve not seen anything preventing third parties from supporting their own controllers in games over Bluetooth.

A gamepad is not sufficient for immersive VR gaming.