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by Rinzler89 820 days ago
>This whole idea of "locking in" to VR and closing out the outside world needs to go away.

Why?

>True AR that doesn't remove you from the world is the only future for these devices.

Again, why? What if I want to be removed? I bought my VR headset during the pandemic precisely for indoor escapism.

I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls of my tiny apartment that I see all day everyday. It would drive me nuts and I can do that stuff on the cheap with my phone/Ipad.

4 comments

I think you're both misunderstanding how this works.

AR should be without the light seal, VR should be with the light seal, simple as that.

Exactly!

(Until the lens cups your whole eye socket and delivers your natural FOV.)

>I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls of my tiny apartment that I see all day everyday. It would drive me nuts and I can do that stuff on the cheap with my phone/Ipad.

Yes, because you are the target demographic for the current crop of headsets that are essentially just expensive niche gaming peripherals. There will always be a market of a couple hundred million people for that. But the other 7 billion people on earth do not want that. They want spatial computing. They want something that fits as seamlessly into their lives as a smartphone, and can be used in public without looking like a weirdo. They'll never even consider VR/AR until that is achieved.

>expensive niche gaming peripherals

GPUs were also called exactly that in the early to mid 90s and now they're a trillion dollar industry so maybe keep an open mind and not be so set in your ways on something so new.

>GPUs were also called exactly that in the early to mid 90s and now they're a trillion dollar industry

Yes, and they remained exactly that until a new use case opened up in the last 5 years that average people found highly valuable. Nvidia did not become a trillion dollar company on the back of PC gamer sales. It was a fundamental shift in technology where their hardware/software was well positioned to take advantage of, i.e. what Apple and Meta are banking on for AR vs. VR.

>Yes, and they remained exactly that until a new use case opened up in the last 5 years that average people found highly valuable.

Yes, they were a multi dozen billion dollar gaming company before, not a multi trillion dollar AI one today. They were hardly swimming in poverty on the backs of gamers were they.

>Nvidia did not become a trillion dollar company on the back of PC gamer sales.

The video gaming industry is one of the most lucrative ones to date, bringing more money yearly than movies and music combined according to PWC.

Apple not taking active part in that would be stupid.

> what Apple and Meta are banking on for AR vs. VR.

For what? That killer AR/VR app we've been waiting for for the past 5-7 years to show up any day now?

The lackluster sales of headsets of any kind, especially Apple's overpriced ones, proves the average joe doesn't want headsets strapped to their faces all day. They'd much rather spend the day staring at their phones but that market is already saturated and stagnant when the current iPhone looks and does the same things as the iPhone from 4 years ago and the EU is gonna crack you walled garden.

AR could have a future once it takes the shape of a sleek pair of raybans like in Iron Man, not a 1kg headset strapped to your face with a clunky corded power brick in your pocket. But considering recent semiconductor and battery tech progress, we're very very far away from that future becoming a reality.

Immersive experiences work. I am playing Demeter on the MQ3 which is an AR game where you control a platforming character in a floating island that materializes in your room. It is fun but not anything you couldn’t experience in full VR in a game like Angry Birds VR which you can’t play on AVP because… The whole look and pinch thing goes only so far. It is great for a demo but it means the apps won’t be there other than tablet apps that hang in the air.

I am still puzzled as to how to implement navigation in WebXR for the AVP.

If you had a true optical passthrough AR headset that is one thing but it is absurd for a $3500 device which is hardware capable of immersive apps to be kneecapped by software and the control scheme.

In my opinion, the reason why companies like apple and meta prioritize ar over vr is because they see ar as the next disruptive technology, while vr is niche limited to games and entertainment. They want AR to be integrated into daily life with widespread adoption. Similar to how people who never owned a desktop computer would own an iPhone.
Huh? Meta has never really prioritized AR in any of their devices. It was always in afterthought.
It’s been clearly prioritised with the Q3. Perhaps as a last second pivot, but the intention is clear, especially given the demo app shipped with it. I expect to see an even bigger turn towards it with the next release.