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by jordemort
810 days ago
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I always felt like N64 games were doing way too much to look good on the crappy CRTs they were usually hooked up to. The other consoles of the era may have had more primitive GPUs, but for the time I think worse may have actually been better, because developers on other platforms were limited by the hardware in how illegible they could make their games. Pixel artists of the time had learned to lean into and exploit the deficiencies of CRTs, but the same tricks can't really be applied when your texture is going to be scaled and distorted by some arbitrary amount before making it to the screen. |
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