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by VyseofArcadia 810 days ago
It will always be easy to make 3D games that look bad, but on the N64 games tend to look more stable than PS1 or Saturn games. Less polygon jittering[0], aliasing isn't as bad, no texture warping, higher polygon counts overall, etc.

If you took the same animated scene and rendered it on the PS1 and the N64 side by side, the N64 would look better hands down just because it has an FPU and perspective texture mapping.

[0] Polygon jittering caused by the PS1 only being capable of integer math, so there is no subpixel rendering and vertices effectively snap to a grid.

1 comments

You can do subpixel rendering with fixed-point math https://www.copetti.org/writings/consoles/playstation/#tab-5...

I thought the problem was that it only had 12 or 16-bit precision for vertex coords, which is not enough no matter whether you encode it as fixed-point or floating-point. Floats aren't magic.