This should have been no struggle for Sega. They basically
invented the modern 3D game and dominated in the arcade with
very advanced 3D games at the time
Way different challenges!The Model 2 arcade hardware cost over $15,000 when new in 1993. Look at those Model 1 and Model 2, that's some serious silicon. Multiple layers of PCB stacked with chips. The texture mapping chips were from partnerships with Lockheed Martin and GE. There was no home market for 3D accelerators yet; the only companies doing it were folks creating graphics chips for military training use and high end CAD work. https://sega.fandom.com/wiki/Sega_Model_2 https://segaretro.org/Sega_Model_1 Contrast that with the Saturn. Instead of a $15,000 price target they had to design something that they could sell for $399 and wouldn't consume a kilowatt of power. Although, in the end, I think the main hurdle was a failure to predict the 3D revolution that Playstation ushered in. |
That's an even bigger miss on Sega's part then.
Having such kit out in the field, should have given Sega good insight into the "what's hot, and what's not" for (near-future) gaming needs.
Which features are essential, what's low hanging fruit, what's nice to have but (too) expensive, performance <-> quality <-> complexity tradeoffs, etc.
Besides having hardware & existing titles to test-run along the lines of "what if we cut this down to... how would it look?"
Not saying Sega should have built a cut-down version of their arcade systems! But those could have provided good guidance & inspiration.