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by npteljes
814 days ago
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There is no right language choice for a game, same how there's no right choice to live a life. There are advantages and disadvantages, and in retrospect, we can see how things turn out. There are language choices in projects where the choice seems to hurt the project, that's for sure. Wrt/ RCT, I don't see a single downside though. The cases I'm thinking about are Minecraft, for example, with its horribly performing Java code. Cities Skylines with their engine choice and usage, resulting in 30-40 fps even on high end hardware. Project Zomboid with LUA - many performance problems, and artificial limitations to keep performance to a reasonable limit. Also consider that often, a project either gets off the ground with the sub-optimal choices, or it doesn't, at all. And as we see from the results, a sub-optimal, but fun game is better than an optimal, but non-existing game. At least if you consider fun and success desirable. |
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