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by chungy 823 days ago
As an aside, and connected to the failing memory thing, Raymond Chen has repeated multiple times that Space Cadet Pinball couldn't get working on a 64-bit build and never shipped with any version of Windows, and that's why it was gone in Vista. Windows XP Professional x64 Edition has a working 64-bit native build of Pinball.

Well, it was a game from 1995 and wouldn't fit in with Vista's style revamp. Even the old Minesweeper and Solitaire games became Direct3D accelerated in Vista. Maybe the effort to do the same overhaul to Pinball was discarded, but the idea that a 64-bit native build couldn't get working is absurd when the previous Windows version included the very thing.

2 comments

In his defence he has clarified this was for the Alpha AXP 64bit build that had the problem https://devblogs.microsoft.com/oldnewthing/20220106-00/?p=10....
There were issues with Pinball on "Windows XP 64-bit Edition", or the Itanium version. A great video explaining this is https://youtube.com/watch?v=3EPTfOTC4Jw