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by indigochill
816 days ago
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The crazy imaginative class selection in ToME (special shoutout to the chronomancer) easily makes it my go-to roguelike, but I do find I have trouble really feeling what the impact of my build choices are, although this is a common feeling with roguelikes - I probably feel it more in ToME because it feels like every level-up has a much broader decision space than most other roguelikes. Also that most enemies (at least early game) aren't a major challenge until you hit one that wrecks you. Most of the time I go with "rule of cool", blaze ahead, and die somewhere around the time I get to the sandworm tunnels. The farthest I ever got was what felt like the first real boss who just teleports you to <FUN> which came out of left field and my character in that run was _not_ prepared to handle that. |
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