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by 6mian
820 days ago
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I see it as a different model of building knowledge about the game than most other genres. Dying early is part of the process, because each time you die you got to this point in a bit different way, learning other things on the way. If you were hand-held to the very end you'd only see a a narrow path you went through, which is also ok. It's just a difference in the journey, similar to Breadth-First Search and Deep-First Search in graphs. Another thing is game fairness. In my opinion, SPD is fair, there's no "you stepped on something you couldn't detect if you tried and died". If you pay attention you will see enough information to identify threats after the initial die-a-lot period :) |
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