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by JoeyJoJoJr 827 days ago
Flump was a fantastic tool in the early mobile days when there wasn’t really anything else to create quality 2D animations. I also wrote a few Flump runtimes and have since written a few more runtimes utilizing the Export as Texture Atlas feature in Adobe Animate. If the goal is to just render the rasterized output from the exported texture atlas animations it should be pretty simple to create a converter.

If the goal is to render vectors I imagine it is more complicated due to quirks in how Macromedia triangulated their vectors, but someone has done it before http://blog.bwhiting.co.uk/index.php/2014/03/17/introducing-...