Hacker News new | ask | show | jobs
by mfabbri77 821 days ago
Is there technical documentation to understand the method behind the engine? because at first sight it seems like the classic "path flattening to polygon and then triangulation" that has been used for 20+ years (at Mazatech our first AmanithVG on OpenGL used that technique) but I'm sure there is more than that on Rive renderer ...to be recognized as a such powerful engine.