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by yreg
820 days ago
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> The locations of the creatures are output in (x, z, y) format (don't ask me why the Minecraft devs did this) It's the same in Unity and three.js. Probably so the first two coordinates mark axis on the plane the player is looking at (width and height; until they move), with the third one being "depth"? Instead of the third one being height as one might expect. |
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