|
|
|
|
|
by int_19h
828 days ago
|
|
Not just value types, but also: 1. Pointers to the same (and not just references to objects). 2. Unions (via explicit-layout structs) 3. Function pointers. 4. C-style varargs. To be fair, not all of these have been exposed in C# historically even though CLR had them all along. Most notably, unmanaged function pointers took over 20 years. And since most people look at CLR through the prism of C#, they aren't necessarily aware of these features. Still, one way or the other, we're at the point where pretty much any C program can be transpiled to C# in a one-to-one mapping of almost every construct (setjmp/longjmp has to be emulated with exceptions), and a very similar performance profile of the resulting code. |
|
5. Stackalloc (C alloca), fixed buffers in structs and inline arrays
6. ref T and Span<T>, which act just like &mut T and &mut [T] in Rust (with the same syntax). They are used in both advanced and most basic APIs alike to provide zero-cost wrapping and/or slicing of arbitrary memory (managed heap, stack, NativeMemory.Alloc'd)
e.g. You can receive byte* and length from FFI and construct a (ReadOnly)Span<byte> from them. That span then can be passed to almost every method that used to work with arrays only during .NET Framework days.