The Infinite Craft game was sending queries up to ChatGPT to make the new items, if I recall correctly. This one is happening so quickly it must be happening locally. Is that right? Is it using a local Javascript LLM?
Infinite Craft was only sending queries to ChatGPT when it encountered a new combination. Otherwise it was hitting a remote cache, and I think also a local cache before that.
I am assuming that this game can fully pre-load everything, as all splits are predictable.
There aren't any network calls; It's all pre-fetched and stored in the javascript file. The file itself seems to be tagged to the build, but it's in the ./hypersplit/assets/index-<ID>.js file.
There are no network requests when splitting, so I believe it's all local. Not sure a local LLM would be necessary if all the splits are deterministic and pre-computed.
https://lantto.github.io/hypersplit/assets/index-DhIQc66H.js