|
|
|
|
|
by Jupe
827 days ago
|
|
This is pretty neat... Having an interest in the space for many years (on-and-off; life gets busy sometimes) - I've often lamented the lack of good pixel-level performance optimizations in graphics cards. Everything seems hell-bent on polygons. Some years ago, DirectDraw on Windows was an excellent way to optimize the graphics portion of these types of things, but that all went away as "3D Is The Way" mentality took over. My explorations of Processing.* were neat, but lacked the IDE and library support I like as a developer. |
|