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by mirrish 819 days ago
Thank you so much! Really nice and valuable to get feedback like this!

Yeah in the full game we plan to make the level order more logical and have different branches so you can explore the mechanics separately.

We implemented a mute button, but forgot that it's not added to the demo, sorry about that. Clearly we should give the demo a bit more love, we've focused a lot on the full game recently.

Our goal is to release it this fall, although it is hard to estimate how much we have left, but for sure this year at least so we hope you have the patience to wait!

We are both puzzle maker and solver, usually one of us comes up with a puzzle and then the other one tries to solve it. Then we iterate until we get a good difficulty level. Generally I like coming up with mechanics more though and my bf prefers doing levels.