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by Sesse__
823 days ago
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It should also be said that you need some sort of DWARF-like information to understand inlining. If I have a function A that inlines B that in turn inlines C, I'd often like to understand that C takes a bunch of time, and with frame pointers only, that information gets lost. |
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- [0] This line information might or might not be present in an executable but luckily there's debuginfod (https://sourceware.org/elfutils/Debuginfod.html)