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by Spark_Ed 822 days ago
You can reference specific move numbers from specific master games to compress. But you still need to compress how you store those master games. What you're describing for mid/late game might make more sense like this: you use a fixed version of stockfish to suggest moves (depth and version should be locked to static values so it reproduces the same engine move each time). If it's within the first 8 suggestions, you can flag that it's an engine move with 4 bits. Decompression time is significantly larger, but it maximizes the space for cpu trade-off.