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by Spark_Ed
822 days ago
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You can reference specific move numbers from specific master games to compress. But you still need to compress how you store those master games. What you're describing for mid/late game might make more sense like this: you use a fixed version of stockfish to suggest moves (depth and version should be locked to static values so it reproduces the same engine move each time). If it's within the first 8 suggestions, you can flag that it's an engine move with 4 bits. Decompression time is significantly larger, but it maximizes the space for cpu trade-off. |
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