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by bernds74 821 days ago
Racing sims are the killer app, because depth perception really helps with sense of speed, and tight corners on a monitor are often outside the field of view and you can't just turn your head to look at them.

Even then, it's not something I can do indefinitely. I've played GT7 on a friend's PSVR2, and sometimes elevation changes in particular tend to mess up the brain for a moment. It's somewhat disconcerting. Also, as someone who wears glasses, there's just no way to make the headset fit entirely correctly, and it tends to slip over time and the view becomes blurry.

Outside of that... control schemes are the major issue for me. You can't just blindly walk around in your room without falling over things, so movement is highly unnatural in VR unless you're in a cockpit. And the various attempts at making the player manipulate something with those hand controllers are just embarrassingly bad. I think this is one of the reason why so many VR games feel like toys you play with once before discarding them as a failed experiment.

The only other killer app are pinball simulations. It's surprising how much depth perception can make it so much clearer what the ball is doing, and the downsides of VR don't matter because you're stationary and only need two buttons.

I like racing sims, so I was interested in VR in the early days, but after experiencing it, I decided for now that I just don't want the associated hassle.

2 comments

Mind that the two racing games I've tried were Redout and Trackmania Turbo, which have some more extreme movements like loops and high speeds, but being sitting in a VR headset and not feeling the accelerations that match your movement is just a recipe for motion sickness even if you don't normally feel motion sick. Add in the shitty FoV in all current VR headsets and I think we are a far way from that being a killer app.

For me the only apps that kept any of my interest are rhythm games like Beat Saber or Pistol Whip.

No offense, but I think you either don’t understand how niche racing sims are or don’t understand that “killer app” is meant to convey an app which justifies the existence of the device for a broad segment of the market.

And, if anything, Half Life Alyx remains the killer _gaming_ app (and it probably isn’t either if I’m being honest).

While Alyx is definitely up there in the best VR gaming has to offer, the real killer app has clearly been Beatsaber (hitting both the "gaming" and "workout" use cases). Some quick googling suggests that half of all Quest users have bought a copy, which is insane.
Ah, indeed I forgot about Beatsaber. You're definitely correct there.