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by jsheard 823 days ago
I'm open to the idea of VR gaming but the industry just can't seem to break out of the chicken-and-egg problem of hardly any content being made, because hardly anyone has the hardware, because there's hardly any content. Even with Meta and Sony throwing money around for exclusives their libraries are barren, and PC VR is even worse since Valve isn't interested in subsidising game development beyond their one big first party title. It's been this way for years with little change and it stands to get even worse when Meta finally gets tired of losing billions of dollars each year to keep Reality Labs afloat.

Apples current approach to VR doesn't seem like it's going to help the gaming situation much either, since they opted to rely entirely on hand tracking which is much less accurate and capable than the standard-ish controllers used on every other VR platform. Releasing a game on Apple Vision opens up more potential buyers, but comes at the cost of having to accommodate a very limited lowest common denominator input method.